What the Sierd are Avalonic Mech? Part 3

Jul
22

What the Sierd are Avalonic Mech? Part 3

“Chevalier are alive. There is no other way to put it, they live as much as you or I.”

The internal design and construction of Mecha in Avalon almost mimics that of the five Faerinoid races. Mecha all have two arms, two legs, a torso, and a head upon a neck. Some consider it an act of pure hubris that led the earliest Wrights to design them to appear like the Faeru, others said it was the most practical design. At the core, they are constructed of a plasteel endoskeleton that is then covered in the tensile muscle-like fibers made of plas and other carbon composites. Seals along the skeleton and muscular allow the Mecha to move at unprecedented speed when reacting to threats.

Across the frame made of metal bone and composite muscle are strewn a latticework of “nerves”. These specialized sensors are part of the Neural-Network System (NNS) gives a pilot the ability to pinpoint exactly where to strike, and to move ethereal precision in combat. This has a direct drawback in that any damage down to a Mecha can have a feedback effect upon the pilot. Impact upon an arm or a rending of an arm can cause pain to the pilot, and even paralyzation for periods of time. Perhaps one of the greater side effects is the slow degradation of senses when piloting a Mecha for far too long.

 

Derma Armor and the Cor

The external body of a Mecha is covered in a skin-like material known as “Derma Armor” made of a mixture of plasteel and composites that made up the muscles of the internal frame. Over the more vulnerable portions of the body such as the torso and chest especially there are thickened plates made of Grey Ada. These thicker plates are strong enough to take a shot from a medium artillery shell and only experience minimal damage (will not resist multiple shots). The layers of “Skin” covering the majority of the machine are a thing filament chainmail substance called “Hyper-plaz”. While the hyper-plaz and Derma Armor, in general, will not be seen on a regular basis, many pilots and Houses take pride in painting the machines with vacuum resistant lacquered. Often the colors are influenced by the colors of the House itself, or a personal choice of the pilot.

The Derma armor forms the skin of the machine and the Cor forms the heart. A Cor is formed from a bundle of AFD drives connected in a ringed bundle around a orb shaped conductor. When powered the conductor thten directs the energy of the AFDs into four major ports located around it. A fully operational Cor can power a Heavy Mecha for three days before needing to rest and running out of energy. Yet if a pilot pushes the limits of the Cor it can easily lead to a painful feedback or “Heart-Sear” that damages the neural pathways of both Mecha and pilot at once.

 

Detente and Entente

The courtly love of “High Avalonic”, the romanticized language of the nobility has created a culture of aristocratic families that make up the nobility. The bond existing between a Pilot, their squire, and their mecha is known as the Entente. Harmony is required for Mecha to accomplish their goals and to even move. Detente thus refers to when a pilot and squire disengage from their Mecha and the bond is at rest. Inside the mecha a pilot connects via a series of sensors placed along the spine, the joints, and directly into the helmet. A pilot is able to summon a fully active Heads-Up-Display giving the pilot full view of their surroundings. When connected a Harmony Rating (HR) is created between the Mech and pilot.

Stress placed upon the machine can had an adverse effect upon the HR of the Entente and a long standing result on the ability of Detente to exist cleanly. Any breaking of the Detente status or disruption in a Mecha’s cooling state. If this occurs the formation of Entente becomes more and more difficult as the HR lowers. The internal parts of the cockpit itself are surrouned by an extra layer of armor inside and outside to defend against radiation and to prevent the death of the pilot.